This page details our comprehensive FF7 walkthrough, complete strategies for every Boss fight, notes on complex tasks and points of interest, a catalogue of important items and Enemy Skills, and a list of Optional Quests newly available during that episode.
Final Fantasy VII (FF7) Walkthrough[edit]
Listed below, you will find the complete FF7 walkthrough. For more details on each particular mission, please click on the following links below.
North Mako Reactor | Sector 5 Reactor | Don Corneo's Mansion | Sector 7 Slums | Shinra Headquarters | Escape From Midgar |
Kalm | Mythril Mine | Junon Harbor | Shinra Cargo Ship | Mt. Corel | The Gold Saucer |
Cosmo Canyon | Nibelheim | Rocket Town | The Keystone | Temple of the Ancients | City of the Ancients |
North Past the Snow Fields | The Great Glacier | The Crater | Escape from Junon | Huge Materia | Underwater Reactor |
Shinra No. 26 | Key of the Ancients | Return to Midgar | The Sister Ray | The Northern Cave | Inside the Planet |
Comments
From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to: navigation, search
Final Fantasy VII | Table of Contents | Walkthrough
Final Fantasy 7 Walkthrough Ps1
Table of Contents Download purity vst fl studio 12 full version.
The party
Disc 1, part 2 (travels by land)
Disc 3
Appendices
- Magic Materia (Green)
- Summon Materia (Red)
- Command Materia (Yellow)
- Support Materia (Blue)
- Independent Materia (Purple)
PlayStation,Windows
The introduction gets right into the action. At the very beginning, you're controlling an ex-SOLDIER, now employed by AVALANCHE, and you learn to use the combat interface. The first few military police (MPs) are not too difficult to deal with; just hit them with regular attacks. Final Fantasy VII's manual booklet gives a lot of interesting tidbits on how to fight, but it isn't very difficult. Choose 'Attack' and then the bad guy, and after a few hits the enemy dies. Although you can use materia at this point, it is wasted on the soldiers as they are very weak, so you are better off just holding the button, which will cause the game to automatically select and attack the nearest target.
Final Fantasy 7 Walkthrough Gamefaqs
Final Fantasy 7 Walkthrough
Notice that if you hit during battle, you can see the name of the enemies that you're attacking.After you've defeated the guards, there is a brief introduction to the game; walk up to the fallen guards and hit to examine the bodies of the two guards to scavenge a potion from each. Hold while moving to run, which will speed the game up for you considerably.
Turn right, then left, following Biggs. Go through the door to the bridge, then turn right with the others.Now you're in the reactor. Talk to Barret, and he joins your party. Talk to Biggs, then Jessie. Once you're in the elevator, go in front of the triangle shaped buttons, and press .
Follow Jessie out of the elevator, and down the long stairwell on the side. You need to go all the way down until you're on solid ground. If you lose track, press Assist () to get a cursor above your head.
You'll see a shiny blue object in the area with the golden metal poles. Pick up the Potion, then continue on down the ladders. Jessie will stay put. Keep going over a large pipe and you'll see the first save point after a moment. Continue down the long bridge pathway. Pick up the Restore materia, then check your party's HP and use a tent if it is very low, as you will have your first boss fight in a couple seconds, then go to the gold-colored wheel. Cloud gets a weird vision then the fight begins.
The first boss is simple enough if you follow the somewhat mistranslated clues, and shares some similarities in tactics with the first boss in FF6. Lightning works great, so Cloud should stick to Bolt as long as possible, and Barret can't use magic yet, so he needs to use physical attacks. Potions help a great deal if you're running low on HP, and you should have gathered up a few by now. If the fight goes badly, Phoenix Down revives fallen characters.
If the scorpion raises its tail, even though Cloud says to, you should not attack, because the scorpion will counter-attack with the Tail Laser, dealing around 70-80+ points of damage. On the other hand, if you do do so, you can build up the limits quickly and use them to totally destroy the creature. This is a good point to drink a few potions if you're low on HP, and learn how to Defend too (hit on the command menu and choose defense, usually cutting damage in half). Resume attacking as soon as the tail falls again.
Level | Hit Points | Magic | Weak against | Strong against | Absorbs |
---|---|---|---|---|---|
12 | 800 | None | Lightning | Gravity | None |
The boss leaves an Assault Gun, which Barret can use, and is better than his default weapon so equip it. The time bomb is set, and you now have 10 minutes to go back the same way you came. Along the way, you'll run into Jessie, whose foot seems to be stuck. Talk to her and help her to get loose again. If you missed her and get back to the rest of the gang, you still probably have plenty of time to get back and there again. Once you're out, the reactor blows up.
Train to Sector 7[edit]
After you escape, you and the rest of AVALANCHE split up. There isn't much to see here, but you actually do get to meet Aeris for the first time. You don't know her, but she's going to be a really important character later on. You can buy flowers from her if you want to (you can use them in the story later). There is a Potion lying on the ground just before the south exit in this area.
When you finally head towards the train station, you get surrounded by soldiers, who, as the beginning of the adventure has shown, are quite trivial to defeat. You can actually choose to avoid fighting them, but it's probably best to fight them for additional experience and items. Eventually, the fight ends, and you leap from the bridge to the roof of the passing train, conveniently right on the correct car too.
There isn't terribly much to do aboard the train, just talk to the AVALANCHE members as you see fit. Jessie will show you a computer diagram of the railway system. After you get back to the station, head left, where you find, among other things, a save point. The Sector 7 slums are further to the left.
[Go to top]← Walkthrough | Mako Reactor no. 1 | Mako Reactor no. 5 →
Retrieved from 'https://strategywiki.org/w/index.php?title=Final_Fantasy_VII/Mako_Reactor_no._1&oldid=699026'
Recommended ArticlesTifa Finally Unveiled in Final Fantasy 7 Remake's E3 2019 Trailer!
FFVII Remake Game Release Editions Announced!
FFVII Remake Release Date Set on March 3, 2020!
Learn the Game Controls and Battle Enhancements in the Nintendo Switch Version of the game!
FFVII Remake Game Release Editions Announced!
FFVII Remake Release Date Set on March 3, 2020!
Learn the Game Controls and Battle Enhancements in the Nintendo Switch Version of the game!
Table of Contents
Reno Boss Guide
Deus vult sound effect. This boss is encountered in the Destruction of Sector 7 walkthrough of Final Fantasy 7.
Reno Boss Stats
Level | 17 |
---|---|
HP | 1000 |
MP | None |
Weakness | None |
Strong Against | Gravity, Bolt |
Absorbs | None |
Immunity | None |
EXP | 290 |
Item Rewards | Ether |
Reno Boss Attacks
1) Pyramid
Reno’s Pyramidattack traps a party member inside a gold pyramid, preventing them from attacking.
2) Electro-mag Rod
Electro-mag Rod is Reno’s normal attack. It does 100+ damage, so use heal often.
Reno Boss Guide Strategy
Free Your Party Members
When Reno uses his Pyramid on a party member, attack the pyramid with a separate party member to break it.
Use Any Magic Except Bolt (Lightning Materia)
Reno can reduce your Bolt damage to half, so use other elemental attacks like Ice and Fire.
Final Fantasy 7 (FFVII) Recommended Article List
▼Recommended Articles | ||
---|---|---|
Walkthroughs | Boss Guides | Characters |
Beginner's Guide | Sidequests | Mini-Games |
Game Database | Enemies | Trophies/Achievements |