Capital:
Warsaw
Government Type:Faction:Neutral
Poland is a regional power in Central Europe. It is between two major powers, the German Reich and the Soviet Union. It is arguably the 6th strongest country in Europe during World War II.
- 5Diplomacy
- 6Politics
- 8Military
Historical background[edit]
The Second Polish Republic (Pol: Druga Rzeczpospolita) was perhaps the sixth most powerful country in Europe in 1936, but was caught between two rising superpowers — Germany under the fanatical Nazis, and the Soviet Union, the epicenter of Communism. Due largely to limited economic resources, Poland was unable to keep pace with the intense armament efforts of its neighbors. After being the target of Hitler's political machinations, and becoming Poland's friend while weakening the country's independence and ties with France, the Molotov-Ribbentrop Pact between the Soviet Union and Germany paved the way for territorial demands and, soon, war.
World War II is most often considered to have begun on 1 September 1939 with the invasion of Poland by the German Reich. Both the United Kingdom, the leader of the Allies, and France guaranteed Poland's independence, and did declare war on Germany. However, no real pressure was brought against the Third Reich. Almost 100 French divisions invaded Germany, but were ordered to halt 1 km from the thin and undermanned Siegfried Line and withdraw to their original positions in the Maginot Line. For 8 months after, the “Phoney War” of minor skirmishes and almost unreal quiet held sway as the allies did nothing. After the war, a German officer remarked that had the allies pressed their offensive then, Germany could only have held out for a few weeks.
The last divisions of the Polish Army capitulated after a month, on the 6th of October; but the Polish Government never officially surrendered. Indeed, their resistance was one of the best organized in Europe, complete with schools and a postal service. The Polish struggle continued on the Western Front with the Polish Fleet and Polish army brigades who evacuated through Romania to France and thence to England.
Polish soldiers played key roles in the war including the Battle of Britain, the Battle of Narvik, and the Battle of Monte Cassino. However, the rise of the “Iron Curtain” and the West-East division of Europe negotiated between the allies and Comintern left Poland a Soviet satellite state, its true independence not to return until the fall of the USSR decades later.
Events[edit]
- Main article: Polish events
National focus[edit]
Polish national focus tree.
- Main article: Polish national focus tree
Poland gets a unique national focus tree as part of a free DLC.
The focus tree can be divided into 5 main branches: Star wars battlefront 2 cheats xbox one.
- Central Region Strategy - The Four Year Plan
- This branch offers the possibility to develop the nation's infrastructure and factories as well as enabling up to two additional research slots.
- Prepare For The Next War
- This branch has options to keep pace/modernize the Polish ground forces with/ahead of its neighbors.
- Air Base Expansion
- This branch includes focuses which grants several research bonuses to improve. First focus of the branch instantly expands state Capital's airport capacity (Danzig).
- Develop Polish Ship Building
- This branch includes focuses which grants several research bonuses that could potentially specialize or widen the range of ships available for service soon. Includes research bonus for naval doctrine advancements.
- Strengthen The Polish State
- This branch contains various diplomatic focuses and focuses to change the ideology of the government. This branch has mutually exclusive choices that enables the player to forge an alliance or create one of its own.
Technology[edit]
Poland starts with three research slots.
Army Technology | Naval Technology | Air Technology | Electronics & Industry |
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Doctrines | |||
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Hearts Of Iron 4 Expansions
Diplomacy[edit]
Poland starts as non-aligned, but with their unique focus tree can easily join any of the main ideologies or even try and remain neutral through the war by starting their own faction.
In the 1936 opening, Poland has to make a decision on what faction to join. In 1936, the Polish Army is stronger than the Wehrmacht so an preemptive attack can be considered especially if France declares war after the reoccupation of the Rhine event. If Poland chooses to join the Allies it needs to be aware of the fact that the brunt of the German war effort will be placed on it. If Poland chooses to join the Axis it has the potential to destroy the USSR. If Poland decides to join the Comintern it will be able to knock out Germany very early on and prevent the Soviet Union from claiming its eastern states. This course of action can be problematic if Poland joins the Axis and Germany takes the 'Molotov Ribbentrop Pact' focus.
Alliances[edit]
In 1936, Poland does not belong in any alliances but it can form an alliance with France via decision late 1938. By national focus, Poland can create its own faction called 'Międzymorze' (mid-sea/between-seas, a reference to the Baltic and Black seas—at its height of power in the 16th to 17th centuries, Poland's borders stretched from the Baltic to the Black sea. Arguably, the idea of returning to that former glory is part of the national consciousness, especially in the newly re-instituted second republic of the early 20th century).
Politics[edit]
Laws[edit]
Conscription Law | Economy Law | Trade Law |
---|---|---|
Volunteer Only
| Civilian Economy
| Export Focus
|
Political parties[edit]
Political Party | Ideology | Popularity | Party Leader | Country Name | Is Ruling? |
---|---|---|---|---|---|
Polskie Stronnictwo Ludowe | Democratic | 18% | Wincenty Witos | Polish Republic | No, but can come to power by coup. |
Communist Party of Poland | Communist | 2% | Władysław Gomułka | Polish People's Republic | No, but can come to power by coup. |
Oboz Narodowo Radykalny-Falanga | Fascist | 15% | Bolesław Piasecki | Falangist Poland | No, but can come to power by coup. |
BBWR | Non-Aligned | 65% | Ignacy Mościcki | Poland | Yes |
BBWR | Non-Aligned | --- | Władysław Sikorski | Poland | No, but can come to power via 'Fall of Warsaw' event chain. |
Hoi4 Poland United And Ready 2017
Economy[edit]
1936
Military Factories | Naval Dockyards | Civilian Factories |
---|---|---|
9 | 1 | 17 |
As well as 37 free slots. 9 Civilian Factories are available for construction duty.
Oil | Rubber | Steel | Aluminum | Tungsten | Chromium |
5(2) | 0(0) | 51(19) | 11(2) | 0(0) | 0(0) |
*These numbers represent the available resources for production at start of the game. In the bracket are the complete numbers including those lost for trading.
Military[edit]
Army[edit]
28Infantry Divisions | 2 Mountain Divisions | 10Cavalry Brigades |
The Polish Army (Wojsko Polskie) is based on large infantry divisions as well as small cavalry brigades.
- Infantry divisions are made of 9 infantry regiments + recon company.
- The mountain divisions of 9 mountain regiments + recon comp.
- Finally, the cavalry brigades are made of 3 cavalry regiments + recon comp.
Guangdong light-textile industry architecture design institute co. ltd bangladesh. Total: 30 Divisions + 10 brigades
Manpower Used: 320k
Navy[edit]
|
The Polish Navy (Marynarka Wojenna) is almost nonexistent. It is best to ignore any Naval research unless going for a World Conquest or there is nothing left to do.
Total: 5 vessels | Manpower Used: 1.1k
Air Force[edit]
Type | No. |
---|---|
Close air support | 22 |
Fighter | 162 |
Total: 184 planes | Manpower Used: 3.68k
The Polish Air Force (Siły Powietrzne) is weak and it would take a lot of time to upgrade, but it is definitely worth upgrading to try and wrest air control from the Germans in 1939.
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Strategies and guides[edit]
Have a good strategy for Poland?
+ Add it to this article and help other players!
Please note the style guidelines and the example page.
+ Add it to this article and help other players!
Please note the style guidelines and the example page.
Achievements[edit]
As Poland in the 1939 “Blitzkrieg” scenario start, inflict over 1,800,000 casualties to Germany to beat the 2018 PDXCON HOI4 challenge. Extra bragging rights if you do it in 30 minutes or less! |
Gain Wojtek as commander. |
Finish all Rocket Technologies as Poland. |
Europe |
North America |
South America |
Asia |
Africa |
Oceania |
Europe |
North America |
South America |
Asia |
Africa |
Oceania |
Retrieved from 'https://hoi4.paradoxwikis.com/index.php?title=Poland&oldid=29290'
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Hearts of Iron IV | |
---|---|
Developer(s) | Paradox Development Studio |
Publisher(s) | Paradox Interactive |
Director(s) | Johan Andersson |
Engine | Clausewitz Engine |
Platform(s) | Microsoft Windows, macOS, Linux |
Release | |
Genre(s) | Grand strategy, war |
Mode(s) | Single-player, multiplayer |
Hearts of Iron IV is a grand strategyvideo game developed by Paradox Development Studio and published by Paradox Interactive. It was released worldwide on June 6, 2016.[1] It is the sequel to 2009's Hearts of Iron III and the fourth main installment in the Hearts of Iron series. Like previous games in the series, Hearts of Iron IV is a grand strategy wargame that focuses on World War II. The player may take control of any nation in the world in either 1936 or 1939 and lead them to victory or defeat against other countries.
- 2Expansions and mods
Gameplay[edit]
Hearts of Iron IV is a grand strategy wargame that primarily revolves around World War II. The player may play as any nation in the world in the 1936 or 1939 start dates in singleplayer or multiplayer, although the game is not designed to go beyond 1948. A nation's military is divided between naval forces, aerial forces, and ground forces. For the ground forces, the player may train, customize, and command divisions consisting of various types of infantry, tanks, and other units. These divisions require equipment and manpower to properly fight. The navy and air force also require men and equipment, including the actual warships and warplanes that are used in combat. Equipment is produced by military factories, while ships are built by dockyards. These military factories and dockyards are, in turn, constructed by civilian factories, which also construct a variety of other buildings, produce consumer goods for the civilian population, and oversee commerce with other nations. Most nations are initially forced to devote a significant number of their civilian factories to producing consumer goods, but as the nation becomes increasingly mobilized, more factories will be freed up for other purposes. Mobilization is represented as a 'policy' that the player may adjust with the proper amount of political power, an abstract 'resource' that is also used to appoint new ministers and change other facets of the nation's government. In addition to mobilization, there are other policies, including the nation's stance on conscription and commerce.[2]
Land in Hearts of Iron IV is divided into tiny regions known as provinces, which are grouped together to form states. Each state has a certain amount of building slots, factory slots, and 10 infrastructure slots. The major seas and oceans (for warships) and the sky (for warplanes) are similarly divided into different regions. These provinces each have a type of terrain assigned to them that determines how well different types of units will perform in combat there. Divisions are placed in provinces and can attack enemy units in adjacent provinces. How well divisions perform in combat depends on various factors, such as the quality of their equipment, the weather, the type of terrain, the skill and traits of the general commanding the divisions, and the morale of both sides. Technologies can be researched to improve equipment and learn new military doctrines, among other things, which often means that a more technologically advanced nation will have an edge in combat. If a division (or a group of divisions) successfully overwhelms an enemy province, they may occupy it. Some provinces may have victory points, and if you secure enough enemy victory points, the enemy nation will capitulate. Occupying key provinces within a state allows the occupying power to access the enemy's factories and natural resources in that state. Resistance to occupation within a state can hamper the occupying power's control over it. Late in the game, nations may develop nuclear bombs if they have the proper technology, which can be used to devastate enemy provinces and states.[3]
Hearts of Iron IV also attempts to recreate the complex diplomatic relationships of the day. Nations may undertake a variety of diplomatic actions; they may sign non-aggression pacts, guarantee the independence of other nations, and offer or request military access, amongst other things. Another key feature of diplomacy is the ability to create a faction or invite other nations to an existing one. Factions represent the main alliances of the era, like the Axis and Allies (for gameplay purposes, real-world factions like the Axis and Allies are split into numerous smaller factions, like the Comintern, the Chinese United Front, and the Co-Prosperity Sphere). Faction members may assist each other in wars, making faction members very valuable assets. A number of more clandestine diplomatic actions are also available. For example, the player may justify war against other nations, spread their ideology abroad, or stage a coup. Countries in the game may be democratic, fascist, communist, or non-aligned. Each of the four ideologies have advantages and disadvantages; for example, fascist nations can go to war with other countries easily, but other nations are not as willing to trade with them as they are with democratic countries. If a different ideology becomes too popular in a country, a referendum may be held that will peacefully convert the nation to the more popular ideology. Otherwise, ideologies may come to power violently through coups, civil wars, or forced subjugation by a foreign power.[4]
While Hearts of Iron 4 does feature some scripted events, the game features a 'national focus' system that makes fixed events less necessary than in previous installments in the series. Each country in the game has a 'focus tree' with various 'national focuses' that grant certain effects or trigger events. For example, in order for the Anschluss to occur, Germany must first complete the focus that is related to it. Other focuses can grant special bonuses, like faster research times for certain technologies or extra factories. While some bonuses (like extra factories) are very tangible, others (like improvements to morale) are more abstract. These abstract bonuses are represented by 'national spirits' that can be temporary or permanent. Not all national spirits are granted by focuses, and not all spirits are entirely beneficial in nature. Focuses are completed over time; only one focus may be worked on at once, and working on one consumes some political power. Initially, only a handful of key nations, like Germany, the Soviet Union, and the United States, had unique focus trees; all other nations shared a generic one. Subsequent updates and DLCs have added focus trees to other nations as well.[5]
Hearts of Iron IV also introduces the concept of 'world tension,' an abstract representation of how close the world is to war on a scale from 0 to 100. Aggressive actions by any nation can increase world tension, while peaceful actions can decrease it. Depending on the circumstances of a nation, like their ideology, a certain level of world tension may be necessary to perform certain actions, like justifying war against another country.[6]
Expansions and mods[edit]
Expansions[edit]
Name | Release date | Description |
---|---|---|
Together for Victory[7] | 15 December 2016 | Together for Victory is the first expansion pack for Hearts of Iron IV. It adds focus trees to multiple nations within the British Empire: Canada, Australia, New Zealand, South Africa, and the British Raj. It also expands the relationships between puppet states and their masters, with a special autonomy system that determines a subject nation's degree of independence. Features like an expanded Lend-Lease system and the sharing of technology are also added.[8] |
Death or Dishonor[9] | 14 June 2017 | Death or Dishonor is the second expansion pack for Hearts of Iron IV. It adds focus trees to several minor powers in Central and Eastern Europe: Yugoslavia, Romania, Czechoslovakia, and Hungary. It also adds the ability to license military equipment.[10] |
Waking the Tiger[11] | 8 March 2018 | Waking the Tiger is the third expansion pack for Hearts of Iron IV. It mostly focuses on the Second Sino-Japanese War, with new focus trees for Manchukuo and Nationalist and Communist China and a shared focus tree for the Chinese warlords of Guangxi, Yunnan, Ma, Shanxi, and Sinkiang. The expansion also adds more opportunities for alternate history, with the focus trees of Germany and Japan being reworked and a number of formable nations being added. Special projects and policies can be enacted with decisions, and several changes to the managing of generals are present in the expansion.[12] |
Man the Guns[13] | 28 February 2019 | Man the Guns is the fourth expansion pack for Hearts of Iron IV. It mostly focuses on improving the naval combat of the game, although numerous other changes and new features are also present in the expansion. For example, the expansion adds focus trees for the Netherlands and Mexico, more alternate history paths for the United States and the United Kingdom, fuel as a resource, and governments-in-exile.[14] |
Mods[edit]
Hearts of Iron IV was developed to be more open-ended than previous games in the series. Partially as a result of this, the game can be more readily modded than its predecessors.[15] A variety of mods for the game, most of which can be found on the Steam Workshop, have been developed, including a number of total conversion mods that dramatically change the game. Some mods have been successful enough to attract attention from the media, such as Kaiserreich, a mod set in a world where the Central Powers won World War One, Red World, a mod set in a world where the Soviet Union won the Cold War, Millennium Dawn, a mod set in the modern day, and The Great War, a mod set in the First World War.[16][17] Some mods have also attracted controversy for alleged racism and bigotry, such as Deus Vult, a mod that adds the Knights Templar to the game and allows them to commit various atrocities.[18]
Development[edit]
Hearts of Iron IV was announced in 2014 and was originally slated for a late 2015 release.[19] At E3 2015, creative director Johan Andersson confirmed that the game would be pushed back from its original release window, with the new release date being scheduled for the first quarter of 2016. This was an attempt to resolve several issues encountered with the game.[20] In March 2016, it was announced that the game would be released on June 6, 2016, which is the 72nd anniversary of the Normandy landings.[1]
Reception[edit]
Reception | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Currently, the base game has a score of 83 from review aggregator Metacritic, translating to 'generally favorable reviews'.[21]
GameSpot gave the game a positive review, writing that 'Hearts of Iron IV embodies the hard truths about all-consuming war and the international politics that guide it.' It argued that the tutorial was the only weak point, and that 'for the dedicated, Hearts of Iron IV could end up being the best grand strategy game in some time.'[25]
It was also reviewed in Kotaku, with the reviewer writing it was 'overwhelming in both its depth and, more importantly, its complexity,' and arguing that some players unfamiliar with the franchise might find the game interface too complex to easily navigate.[26]
IGN wrote a positive review, describing it as 'an incredibly complex World War II simulation that will require potentially hundreds of hours to master, both in-game and pouring over wiki articles that read like an economics textbook,' but writing that 'the payoff is brilliant for those willing to put in the time to learn.' The review praised the layout, writing 'thanks to an unusually striking look and clean, easily navigable interface, the biggest challenges Hearts of Iron 4 presents us with are the good kind: strategic planning, division composition, and fine-tuning economic and political policies.' IGN went on to conclude that Hearts of Iron IV 'is a strong contender for the title of ultimate armchair-general game. The biggest problems I can point to are almost all performance-related, putting a slow, frustrating finale on what is otherwise an ingeniously detailed strategic stimulation of just about every aspect of 20th-century global warfare.'[22]
A review in PC Gamer described it as a 'unique, beautiful, thrilling wargame.. while I found a number of flaws when I stood close to the tapestry, it's important to remember that Hearts of Iron 4 exists to encompass the whole sweep of the war.'[24]
See also[edit]
References[edit]
- ^ abDingman, Hayden (Mar 15, 2016). 'Paradox Interactive reveals release dates for Hearts of Iron IV and Stellaris'. PC World. Retrieved September 9, 2016.
- ^Apolon (June 29, 2016). ''Hearts Of Iron 4' Beginner's Guide: Tips, Tricks and Strategies For Mastering The Basics'. Player.One. Retrieved January 8, 2019.
- ^JAFalcon (March 18, 2016). 'Hearts of Iron IV developer diary talks about nuclear weapons'. GameWatcher. Retrieved February 20, 2019.
- ^Hannley, Sean (June 7, 2016). 'Review: Hearts of Iron IV'. Hardcore Gamer. Retrieved February 20, 2019.
- ^Dumitrescu, Andrei (October 4, 2015). 'Hearts of Iron IV Details Italy, National Focuses and Initial Setup'. Softpedia. Retrieved February 20, 2019.
- ^Priest, Simon (May 8, 2015). 'World Tension and neutrality in new Hearts of Iron IV dev diary'. GameWatcher. Retrieved February 20, 2019.
- ^'Hearts of Iron IV: Together for Victory | Paradox Interactive'. www.paradoxplaza.com. Retrieved 2018-05-21.
- ^Brown, Fraser (December 16, 2016). 'Hearts of Iron IV: Together for Victory review'. Rock, Paper, Shotgun. Retrieved February 27, 2019.
- ^'Hearts of Iron IV: Death or Dishonor | Paradox Interactive'. www.paradoxplaza.com. Retrieved 2018-05-21.
- ^Cobb, James (June 14, 2017). 'Review: Hearts of Iron IV: Death or Dishonor'. Wargamer. Retrieved February 27, 2019.
- ^'Hearts of Iron IV: Waking the Tiger | Paradox Interactive'. www.paradoxplaza.com. Retrieved 2018-05-21.
- ^Robinson, Joe (March 19, 2018). 'Review: Hearts of Iron 4: Waking the Tiger'. Wargamer. Retrieved February 27, 2019.
- ^'Hearts of Iron IV: Man the Guns | Paradox Interactive'. www.paradoxplaza.com. Retrieved 2018-05-21.
- ^Donnelly, Joe (May 19, 2018). 'Hearts of Iron 4: Man the Guns expansion grows its naval game'. PC Gamer. Retrieved February 27, 2019.
- ^Haas, Pete (23 January 2014). 'Hearts Of Iron 4 Coming In Early 2015'. Cinema Blend. Retrieved 29 April 2019.
- ^Moore, Zach (August 9, 2018). 'Best Hearts of Iron 4 Mods 2018: Recommended and Must-Have Mods'. GameRevolution. Retrieved February 27, 2019.
- ^Booker, Logan (November 13, 2016). 'The Great War Mod For Hearts Of Iron 4 Enters Open Beta'. Kotaku. Retrieved February 27, 2019.
- ^Winkie, Luke (June 6, 2018). 'The Struggle Over Gamers Who Use Mods To Create Racist Alternate Histories'. Kotaku. Retrieved February 27, 2019.
- ^Frank, Allegra (March 15, 2016). 'Hearts of Iron 4 launches this 'D-Day''. Polygon. Retrieved February 12, 2019.
- ^Hafer, Todd (13 June 2015). 'Kicking Hitler Repeatedly in the Kidneys in Hearts of Iron 4'. IGN. Retrieved 19 June 2015.
- ^ ab'Hearts of Iron IV PC'. Metacritic. Retrieved September 9, 2016.
- ^ abHafer, TJ (June 6, 2016). 'Hearts of Iron IV review'. IGN. Imagine Games Network. Retrieved September 9, 2016.
- ^Starkey, Daniel (2016-06-08). 'Hearts of Iron 4 Review'. GameSpot. Retrieved 2019-02-24.
- ^ abZacny, Rob (June 9, 2016). 'Hearts of Iron 4 Review'. PC Gamer. Future plc. Retrieved September 9, 2016.
- ^Starkey, Daniel (June 8, 2016). 'Hearts of Iron 4 Review'. GameSpot. Retrieved September 9, 2016.
- ^Plunkett, Luke (June 6, 2016). 'Hearts Of Iron IV'. Kotaku. Retrieved September 9, 2016.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Hearts_of_Iron_IV&oldid=902471037'