At the main menu, select 'Options', and choose 'Extras'. Select the 'Enter Code' option, then enter one of the following case-sensitive codes to activate the corresponding cheat function. Note: Enabling codes will prevent the game from being saved and achievements from being unlocked.
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Cheat codes
Gold Hammer
Cheat mode
Enter 'HARDHITTER' as a code.
Gamestop Wrecking Crew maps
Enter 'MAPMAYHEM' as a code to unlock the Gamestop Wrecking Crew maps.
Successfully complete the indicated task to unlock the corresponding cheat option. To enable a code, pause the game, select the 'Cheats' option, and turn it on.
Successfully complete Campaign mode to unlock the Insane difficulty.
Bonus equipment
Successfully complete the indicated task to unlock the corresponding equipment:
Successfully complete the indicated task to unlock the corresponding reward and amount of experience points:
Earn the indicated amount of experience points to unlock the corresponding bonus:
The list appears as follows. Note: All Challenges can be completed in Matchmaking, Custom Matches, or a combination of both modes. Use the 'Statistics' view to see where you are for all of these and not the 'Leaderboards'.
When your health is low during any mission, enter any vehicle for a few seconds. Once you get out of the vehicle, your health/shield will be completely healed. This works anytime, and you cannot die while getting into a vehicle.
Easy sledgehammer kills
Use the following trick to easily unlock the 'Super Hammer' cheat, which requires 100 EDF kills with the sledgehammer. Go to Dust near the Chemical Depot that is by the Badlands. Kill a few guards, then go back out of the depot. Wait for cars to pass by, then take them from the civilians and guerrillas. Form a wall using these cars with only two openings just big enough for people to fit through. Wait for the EDF to start coming in through the holes. Take out the sledgehammer and hit them with it. If they start trying to bash the car wall, blow up their cars. You can use the sledgehammer, but it will take awhile. Try using the explosives because the kills do not have to be all in a row. Keep doing this until you have killed enough EDF. Note: Do not go into the Chemical Depot.
Fast vehicle repairs
To repair any vehicle quickly, just use Guerrilla Express while inside your vehicle. The vehicle can now be found in or near the camp you traveled to, with no damage.
Exit a vehicle near the end of a mission. Successfully complete the mission, and return to the vehicle. It will be fully repaired.
If you hijack an EDF tank, you are unable to heal it by teleporting to a safehouse. In fact, the tank disappears. You are however able to heal tanks or any other vehicles by going to a demolitions master. Leave the area during the event, and you will fail. After the challenge ends, you should have a full health EDF tank where you left it before the challenge.
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Fixing overturned vehicles
Exit a vehicle after it overturns. When it is on its roof, walk near it, and re-enter it. Repeatedly tap [Enter Vehicle], and the vehicle will turn over with its wheels back on the ground.
Finding radio tags
Purchase the satellite locator upgrade with recovered salvage at any safehouse. Get a vehicle, and start driving around. When you get within range of a radio tag, a small pulsing green dot will appear on your map. Follow the map. The green dot indicates the location of a missing tag. Some of the tags are in difficult to reach locations. Using a dune-buggy type vehicle is recommended.
Martian Lander
Southeast of the Badlands safehouse near a large group of ore is what appears to be a Mars Exploration Rover. It is marked as a vehicle on the map, but cannot be controlled or destroyed.
Strange dialogue
If you kill your brother, Dan, at the very beginning of the first mission, you will die instantly, but the death message reads 'WTF? You killed your brother?'
Red Faction references
The area 'Parker' of Mars is named after the protagonist in the original Red Faction. The area 'Eos' of Mars is named after the Faction's leader in the original Red Faction.
Saints Row 2 references
When you are around people, they will sometimes say things about Ultor, which is the company from Saints Row 2. They will also say 'Damn drones confiscated my Feed Dogs collection', which is the band from Saints Row 2.
The area 'Mt. Vogel' of Mars is a reference to Dean Vogel, whom you had to kill in the last mission of Saints Row 2. You also only get to enter it during the last mission before the campaign is complete.
Achievements
Accomplish the indicated achievement to get the corresponding number of Gamerscore points:
The following achievements require the 'Demons Of The Badland' bonus downloadable content:
The theme of underground resistance has always run through the Red Faction series, but it's never been so overtly political as it is in this third instalment - the first to ditch the traditional linear FPS format for a free-roaming third-person openworld adventure. 'The liberators soon became an occupying force,' declares our hero, Alec Mason.
The Earth Defense Force's alluring promises of new freedoms for the Martian settlers have soured into paranoid domination; roadblocks enforced by heavily armed soldiers, citizens imprisoned without trial. Propaganda broadcasts reassure the populace that Red Faction, the underground resistance movement, is compromised, weak and ineffectual. All the while you're carving through installations on their behalf using improvised bombs and stolen weaponry. The language and iconography is surely too specific to be an accident. This is Iraqi Insurgency: The Videogame, by any other name, and you're playing as the terrorists. Mega man x wallpaper hd.
Despite the fading influence of Dubya's era of flag-waving good-vs-evil jingoism, it's still an incredibly bold (some might say stupid) parallel to incorporate into a major videogame, even if the story never really develops this timely theme into anything deeper than the old truism that one man's freedom fighter is another man's terrorist.
To begin with, Mason doesn't even want anything to do with Red Faction, and has no interest in fighting back against EDF oppression. He's only on Mars to work as a miner, to earn an honest living. Unfortunately his brother was a suspected member of Red Faction, and killed by the EDF for his connections, so it doesn't take long for Mason to be tarred with the same brush. Forced to defend himself from official intimidation he winds up as a fugitive, taken in by Red Faction simply because there's literally nowhere else to go on this barren world. You may be playing as a terrorist, but you become one by default rather than by intent.
The aim of the game, then, is to rid Mars of the EDF. There are six colonised sectors in all, and EDF influence in each one must be reduced to zero before you can undertake the final mission that will liberate the area. Completing missions for Red Faction is the obvious way to make strides in this direction, and doing so will also advance the rather slender story. Mostly, and as the title suggests, you'll be chipping away the EDF power base through smaller acts of insurrection.
The world map shows Guerrilla Actions as green icons, key EDF targets as light blue. You're free to take whatever vehicles you fancy and tackle these objectives as you fit. Guerrilla Actions are essentially mini-games and side missions, where you must demolish a structure using specific weapons within a time limit, or rescue prisoners from EDF clutches. Sometimes you'll join a Red Faction force storming an EDF installation, other times you'll be defending Red Faction strongholds from reprisal attacks. Other objectives can pop up as you're playing, and you'll have the opportunity to chase down an EDF courier or destroy an incoming supply convoy.
More freeform progress can be made by destroying each sector's key EDF installations. Diablo 2 vanilla frosting. These can range from industrial smokestacks to heavily fortified military bases. The more important the target, the more you'll reduce EDF influence when it turns to rubble, and - naturally - the more unwelcome attention you'll attract in the process.
The concept of demolition is key, therefore, and the physics engine immediately impresses in this regard. Unlike previous Red Faction games where the destruction was hemmed in by the limits of the PS2, this is architectural carnage of unusual realism. Buildings still fall apart in predetermined chunks, but the chunks are smaller than ever, their edges harder to detect while the building still stands, and the physics more immediately pleasing when gravity takes over.
Red Faction: Guerrilla FAQs
Red Faction: Guerrilla Cheats
Red Faction Guerrilla CheatsRed Faction: Guerrilla Unlockables
Red Faction: Guerrilla Easter Eggs
Red Faction: Guerrilla HintsRed Faction Guerrilla Edf Supply Crates
Red Faction: Guerrilla Glitches
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